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Open toon blast
Open toon blast










open toon blast
  1. #Open toon blast full#
  2. #Open toon blast plus#
open toon blast

In the December 1984 edition of Imagine (Issue #21), Mike Lewis liked the game, stating, "Toon is a very refreshing change from the usual run-of-the-mill rpgs which have been appearing recently. In the December 1984 edition of Dragon (Issue #92), Michael Dobson commented that the game "appears at first glance to be an elaborate joke." But then he went on to say that " Toon is a genuinely good idea - an original (if unlikely) concept in role-playing - that is enjoyable, fast-moving, and incredibly silly." Dobson liked the simplicity of the rules system, and concluded with a strong recommendation, saying, "Inspired silliness - the very heart of this game."

#Open toon blast plus#

Incorporates all material from the original edition, plus Toon Silly Stuff, Son of Toon, and Toon Strikes Again.

  • Toon: The Cartoon Roleplaying Game (Deluxe Edition) (1991).
  • For example, there is an "Ace Corporation" in Toon products (instead of the Acme Corporation), and the writers' guidelines for Toon prohibit the use of the word " toon" to mean "a cartoon character". cartoons of the 1930s through the 1960s, and characters such as Bugs Bunny and Daffy Duck, but Steve Jackson Games is careful to avoid any copyright violations. The game was inspired by the classic Warner Bros. In addition, characters can have optional "Shticks", which give them unusual cartoon-like abilities, such as flying or invisibility. These are assigned to four controlling attributes, humorously named "Muscle" (strength), "Zip" (dexterity and speed), "Smarts" (intelligence) and "Chutzpah" (pushiness and self-confidence). The game uses a very simple skill-based task resolution system based on a list of only 23 skills that cover all possible character actions. This can be seen as a way for players to " break the fourth wall" in the game, in the same way that animated cartoons often ignore reality for the sake of laughs.

    open toon blast

    If the players and the Animator agree that a players' actions in a game are funny and enjoyable, then that players' actions are allowed and encouraged. The game encourages players to have fun above all other considerations - even to the point of breaking the rules of the game. According to the game's rules, the two prime directives for Toon players to follow are "Forget Everything You Know" and "Act Before You Think". This lack of true "character death" is also designed to encourage players to deliberately abandon the skills and reflexes they learned in other games, namely to have their characters able to solve problems and fight enemies while staying alive.

    open toon blast

    Since cartoon characters never actually die, and always return in time for the next scene, a fallen down character returns to play a set time later, with all hit points restored. When characters are reduced to zero hit points they do not die or fall unconscious, but fall down. As in many role-playing games, characters have hit points, which are deducted when the character is injured (usually in combat, or by having anvils fall on them). Style Īlthough Toon is a genuine role-playing game requiring the participation of players and a game master (called the "Animator"), it is designed with a tongue-in-cheek style that deliberately parodies many of the conventions of more standard, "serious" role-playing games.

    #Open toon blast full#

    Jeff Dee came up with the idea of creating a role-playing game based on cartoons when he, Greg Costikyan, and several other designers were talking about genres for which game systems had not yet been designed although they agreed that such a game would be impossible to design, a few years later Costikyan designed Toon as a full game with the assistance of Warren Spector.












    Open toon blast