


In the December 1984 edition of Imagine (Issue #21), Mike Lewis liked the game, stating, "Toon is a very refreshing change from the usual run-of-the-mill rpgs which have been appearing recently. In the December 1984 edition of Dragon (Issue #92), Michael Dobson commented that the game "appears at first glance to be an elaborate joke." But then he went on to say that " Toon is a genuinely good idea - an original (if unlikely) concept in role-playing - that is enjoyable, fast-moving, and incredibly silly." Dobson liked the simplicity of the rules system, and concluded with a strong recommendation, saying, "Inspired silliness - the very heart of this game."
#Open toon blast plus#
Incorporates all material from the original edition, plus Toon Silly Stuff, Son of Toon, and Toon Strikes Again.

If the players and the Animator agree that a players' actions in a game are funny and enjoyable, then that players' actions are allowed and encouraged. The game encourages players to have fun above all other considerations - even to the point of breaking the rules of the game. According to the game's rules, the two prime directives for Toon players to follow are "Forget Everything You Know" and "Act Before You Think". This lack of true "character death" is also designed to encourage players to deliberately abandon the skills and reflexes they learned in other games, namely to have their characters able to solve problems and fight enemies while staying alive.

Since cartoon characters never actually die, and always return in time for the next scene, a fallen down character returns to play a set time later, with all hit points restored. When characters are reduced to zero hit points they do not die or fall unconscious, but fall down. As in many role-playing games, characters have hit points, which are deducted when the character is injured (usually in combat, or by having anvils fall on them). Style Īlthough Toon is a genuine role-playing game requiring the participation of players and a game master (called the "Animator"), it is designed with a tongue-in-cheek style that deliberately parodies many of the conventions of more standard, "serious" role-playing games.
#Open toon blast full#
Jeff Dee came up with the idea of creating a role-playing game based on cartoons when he, Greg Costikyan, and several other designers were talking about genres for which game systems had not yet been designed although they agreed that such a game would be impossible to design, a few years later Costikyan designed Toon as a full game with the assistance of Warren Spector.
